![]() ![]() Poisoning - Allows you poison your weapons as well as allows you to re-apply poison to your weapons mid battle. Parrying - Gives you a boost to your defensive abilities when using a shield. Healing - Increases your chance and the amount you heal while using bandages, also allows you to cure poison and resurrect others with a high enough skill.Īnatomy - Increases your ability to heal with bandages (synergy with healing skill) and also increases the amount of damage you deal with physical weapons. Adds additional stamina drain per hit.įencing - Increases your chance to land a hit with fencing weapons. Mace Fighting - Increases your chance to land a hit with mace weapons. Swordsmanship - Increases your chance to land a hit with swords weapons.Īrchery - Increases your chance to land a hit with archer weapons. Tactics - Increases the damage done by your meele weapons, having 100 tactics is needed if you plan to use weapons as a damage source. Wrestling - Reduces your chance to be hit by meele attacks, very important for making sure your spells do not get interrupted. There is a passive regen component and an 'active' regen when you use the skill. Meditation - Increases the rate in which you will recover mana, needed skill if your combat template plans to do heavy spell casting. Important spells and their uses will be expanded upon further.Įvaluating Intelligence - This skill will up the amount of damage your spells do, very useful for nearly all magery based templates. It is highly recommended to have magery in a combat template for the spells that you will be able to cast. Magery - Allows you to cast a variety of different spells that are extremely useful in pvp. This is the most common skill found in any pvp template and whether your character is based around weapons or magic you will generally always want this skill on a PvP template. Resisting Spells - Increase your chance to resist magic spells that are cast against you. Ultimately this is a t2a based shard, so your standard tank mages, archery and poison dexers will still be the most dominant PvP templates. This guide will touch on what each skill does in PvP but for exact mechanics and numbers, go to ![]() The custom mechanics for things like mining, lumbejacking, inscription are in no way "OP" but provides fun bonuses to these skills. UO Outlands has a great deal of customization that provides bonuses to skills that otherwise would not be found on a classic t2a ruleset. This is most often categorized by two main combat mechanics which includes insta-hit weapons and being able to heal through poison. The combat mechanics of the era are most accurately represented by the t2a (The Ultima Online Second Age) combat mechanics. ![]() Notes ** Display-AR varies depending on one's Parrying skill.Wrote this a long time ago and managed to find a copy over on the runuo forums, updated for Outlands. Armor crafted from special ores and leathers also get bonuses. The AR of a piece of armor will lower as the item becomes increasingly damaged.Įxceptional armor gets a 20% increase in AR. HP= The damage capacity of the armor before breakage occurs. Also, actual AR value of certain armors may differ due to quality of workmanship and whether they are PC or game-produced. ![]() Items listed are assumed to be in perfect condition (undamaged). Decimals are rounded to the nearest whole number in-game.ĪR bonuses will not show in the Status window, or have any effect, if an item is layered over a Hit Location that is already protected by something with superior AR (e.g., stacking layers does not work). The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window), with the exception of Shields, which only list the actual AR. bone gloves show 0 dexterity penalty, but UOF assigns them -1.) This table was corrected and the information should match current in-game numbers. It was referenced by Adam in this post Some information contained on the referenced page is inaccurate as it pertains to UOF. This information was collected from the same source as the Weapons page. ![]()
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